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Overview
Comment:Added an experimental and completely untested wasm build of a bare-minimum cssminc.
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | trunk
Files: files | file ages | folders
SHA3-256: a0cc37915b9eeba7bf1f75d068f51badda83c067de528bc55dab05e50def2417
User & Date: stephan 2022-07-10 15:02:25
Context
2022-07-10
15:02
Added an experimental and completely untested wasm build of a bare-minimum cssminc. Leaf check-in: a0cc37915b user: stephan tags: trunk
13:56
Renamed Makefile to GNUmakefile. check-in: f22f86859b user: stephan tags: trunk
Changes
Unified Diff Ignore Whitespace Patch
Changes to GNUmakefile.
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	$(MAKE) static=1

debug ?= 0
ifeq (0,$(debug))
  CPPFLAGS += -DNDEBUG
endif


DOT_O := $(wildcard *.o)
ifneq (,$(DOT_O))
$(DOT_O): Makefile
endif

cssminc.bin.o := cssminc.o cliapp.o
cliapp.o: cliapp.c
cssminc: $(cssminc.bin.o)
	$(CC) $(CFLAGS) $(CSSMINC_STATIC) -o $@ $^
cssminc.o: CPPFLAGS+=-DCSSMINC_MAIN
libcssminc.o: cssminc.c cssminc.h
	$(CC) -c $(CFLAGS) -o $@ $<
libcssminc.a: libcssminc.o
	$(AR) crs $@ $<
all: cssminc libcssminc.a

































.PHONY: clean distclean
CLEAN_FILES += $(wildcard *~ *.o cssminc libcssminc)
clean:
	rm -f ./-nope $(CLEAN_FILES)
DISTCLEAN_FILES += cssminc libcssminc.a libcssminc.o
distclean: clean
	rm -f ./-nope $(DISTCLEAN_FILES)








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	$(MAKE) static=1

debug ?= 0
ifeq (0,$(debug))
  CPPFLAGS += -DNDEBUG
endif

MAKEFILE := $(lastword $(MAKEFILE_LIST))
DOT_O := $(wildcard *.o)
ifneq (,$(DOT_O))
$(DOT_O): $(MAKEFILE)
endif

cssminc.bin.o := cssminc.o cliapp.o
cliapp.o: cliapp.c
cssminc: $(cssminc.bin.o)
	$(CC) $(CFLAGS) $(CSSMINC_STATIC) -o $@ $^
cssminc.o: CPPFLAGS+=-DCSSMINC_MAIN
libcssminc.o: cssminc.c cssminc.h
	$(CC) -c $(CFLAGS) -o $@ $<
libcssminc.a: libcssminc.o
	$(AR) crs $@ $<
all: cssminc libcssminc.a

########################################################################
# UNTESTED attempt to build cssminc as an emscripten-free wasm
# file.
EMSDK_HOME ?= $(HOME)/src/emsdk
cssminc.wasm := cssminc.wasm
clang.cflags :=
clang.sysroot += $(EMSDK_HOME)/upstream/emscripten/cache/sysroot
clang.cflags += --sysroot=$(clang.sysroot)
clang.cflags += -iwithsysroot/include/compat 
clang.cflags += --target=wasm32
clang.cflags += -DCSSMINC_WASM
clang.cflags += -nostdlib
clang.cflags += -UDEBUG -DNDEBUG=1
#clang.cflags += -emit-llvm
clang.ldflags = --no-entry
#clang.ldflags += --export-table
clang.ldflags += --import-memory
clang.ldflags += --export=cssminc_process_cstr_minimal
clang.ldflags +=  -L$(clang.sysroot)/lib/wasm32-emscripten
clang.ldflags += -lc
$(cssminc.wasm): cssminc.c walloc.c $(MAKEFILE)
	@echo "ACHTUNG: wasm build results are untested!"
	clang -c cssminc.c $(clang.cflags)
	clang -c walloc.c $(clang.cflags)
	wasm-ld -o $@ cssminc.o walloc.o $(clang.ldflags)
	wasm-strip $@
	chmod -x $@
wasm: $(cssminc.wasm)
CLEAN_FILES += $(cssminc.wasm) $(cssminc.wasm).*
# /wasm
########################################################################

.PHONY: clean distclean wasm
CLEAN_FILES += $(wildcard *~ *.o cssminc libcssminc)
clean:
	rm -f ./-nope $(CLEAN_FILES)
DISTCLEAN_FILES += cssminc libcssminc.a libcssminc.o
distclean: clean
	rm -f ./-nope $(DISTCLEAN_FILES)

Changes to cssminc.c.
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  cs.out = cssminc_output_f_FILE;
  cs.outState = out;
  cs.in = cssminc_input_f_FILE;
  cs.inState = in;
  return cssminc_process(&cs);
}


























int cssminc_output_f_cstr(void * state, unsigned char const * bytes,
                          unsigned int n){
  cssminc_state_cstr * const s = (cssminc_state_cstr *)state;
  if(n + s->outLen >= s->outAlloced){
    unsigned int const i = (s->outLen
                            ? ((s->outLen + n) * 3 / 2) + 1
                            : (n < 3 ? 3 : n + 1));
    char * z;
    if(i<=n) return CSSMINC_RC_RANGE/*overflow*/;
    z = realloc(s->zOut, i);
    if(!z) return CSSMINC_RC_OOM;
    s->zOut = z;
    s->outAlloced = i;
  }
  memcpy(s->zOut + s->outLen, bytes, n);
  s->zOut[s->outLen += n] = 0;
  return 0;
}

int cssminc_input_f_cstr(void * state, unsigned char * dest,
                         unsigned int * n) {
  cssminc_state_cstr * const s = (cssminc_state_cstr *)state;
  if(!s->zCursor) s->zCursor = s->zStart;
  if(s->zCursor >= s->zEnd){
    *n = 0;
    return 0;
  }else if(s->zCursor + *n > s->zEnd){
    *n = (unsigned int)(s->zEnd - s->zCursor);
  }
  memcpy(dest, s->zCursor, *n);
  s->zCursor += *n;
  return 0;
}

int cssminc_process_cstr(char const * zIn, int len, char ** zOut, unsigned int * outLen,
                         cssminc_state * const opt){
  cssminc_state cs = cssminc_state_empty;







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  cs.out = cssminc_output_f_FILE;
  cs.outState = out;
  cs.in = cssminc_input_f_FILE;
  cs.inState = in;
  return cssminc_process(&cs);
}

#if defined(CSSMINC_WASM)
void * realloc(void *m, size_t n){
  return 0;
}
static void cssminc__memcpy(void * dest,
                            void const *src, unsigned n){
  unsigned i;
  assert(!"realloc() should not be reached in a wasm build.");
  for(i=0; i<n; ++i) ((unsigned char*)dest)[i]
                       =((unsigned char const*)src)[i];
}
static void * cssminc__realloc(void * m, unsigned nOrig, unsigned nNew){
  unsigned char * zNew = malloc(nNew);
  assert(nOrig<nNew);
  if(zNew){
    cssminc__memcpy(zNew, m, nOrig);
    free(m);
  }
  return zNew;
}
#else
#define cssminc__memcpy memcpy
#define cssminc__realloc(M,O,N) realloc((M),(N))
#endif

int cssminc_output_f_cstr(void * state, unsigned char const * bytes,
                          unsigned int n){
  cssminc_state_cstr * const s = (cssminc_state_cstr *)state;
  if(n + s->outLen >= s->outAlloced){
    unsigned int const i = (s->outLen
                            ? ((s->outLen + n) * 3 / 2) + 1
                            : (n < 3 ? 3 : n + 1));
    char * z;
    if(i<=n) return CSSMINC_RC_RANGE/*overflow*/;
    z = cssminc__realloc(s->zOut, s->outAlloced, i);
    if(!z) return CSSMINC_RC_OOM;
    s->zOut = z;
    s->outAlloced = i;
  }
  cssminc__memcpy(s->zOut + s->outLen, bytes, n);
  s->zOut[s->outLen += n] = 0;
  return 0;
}

int cssminc_input_f_cstr(void * state, unsigned char * dest,
                         unsigned int * n) {
  cssminc_state_cstr * const s = (cssminc_state_cstr *)state;
  if(!s->zCursor) s->zCursor = s->zStart;
  if(s->zCursor >= s->zEnd){
    *n = 0;
    return 0;
  }else if(s->zCursor + *n > s->zEnd){
    *n = (unsigned int)(s->zEnd - s->zCursor);
  }
  cssminc__memcpy(dest, s->zCursor, *n);
  s->zCursor += *n;
  return 0;
}

int cssminc_process_cstr(char const * zIn, int len, char ** zOut, unsigned int * outLen,
                         cssminc_state * const opt){
  cssminc_state cs = cssminc_state_empty;
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char * cssminc_process_cstr2(char const * zIn, int inLen, cssminc_state * const opt){
  char * zOut = 0;
  cssminc_process_cstr(zIn, inLen, &zOut, NULL, opt);
  return zOut;
}










/************************************************************************
The library code ends here. What follows is a quick-and-dirty main()
app for the library..
************************************************************************/
#if defined(CSSMINC_MAIN)
#include "cliapp.h"
#include <stdarg.h> /* va_list */







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char * cssminc_process_cstr2(char const * zIn, int inLen, cssminc_state * const opt){
  char * zOut = 0;
  cssminc_process_cstr(zIn, inLen, &zOut, NULL, opt);
  return zOut;
}

char * cssminc_process_cstr_minimal(char const * zIn, int inLen){
  char * zOut = 0;
  cssminc_process_cstr(zIn, inLen, &zOut, NULL, NULL);
  return zOut;
}


#undef cssminc__memcpy
#undef cssminc__realloc
/************************************************************************
The library code ends here. What follows is a quick-and-dirty main()
app for the library..
************************************************************************/
#if defined(CSSMINC_MAIN)
#include "cliapp.h"
#include <stdarg.h> /* va_list */
Changes to cssminc.h.
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   the caller, who must eventually relinquish it using free().

   The final argument may be NULL and is treated as documented for
   cssminc_process_cstr().
*/
char * cssminc_process_cstr2(char const * zIn, int inLen, cssminc_state * const opt);







/* LICENSE

   This software's source code, including accompanying documentation and
   demonstration applications, are licensed under the following
   conditions...








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   the caller, who must eventually relinquish it using free().

   The final argument may be NULL and is treated as documented for
   cssminc_process_cstr().
*/
char * cssminc_process_cstr2(char const * zIn, int inLen, cssminc_state * const opt);

/**
   This proxy for cssmin_process_cstr() is intended solely for use in
   a bare-minimum configuration, e.g. in a WebAssembly build.
*/
char * cssminc_process_cstr_minimal(char const * zIn, int inLen);

/* LICENSE

   This software's source code, including accompanying documentation and
   demonstration applications, are licensed under the following
   conditions...

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// Source: https://github.com/wingo/walloc
// walloc.c: a small malloc implementation for use in WebAssembly targets
// Copyright (c) 2020 Igalia, S.L.
// 
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
/*#include <stddef.h>
  #include <stdint.h>*/

typedef __SIZE_TYPE__ size_t;
typedef __UINTPTR_TYPE__ uintptr_t;
typedef __UINT8_TYPE__ uint8_t;

#define NULL ((void *) 0)

#define STATIC_ASSERT_EQ(a, b) _Static_assert((a) == (b), "eq")

#ifndef NDEBUG
#define ASSERT(x) do { if (!(x)) __builtin_trap(); } while (0)
#else
#define ASSERT(x) do { } while (0)
#endif
#define ASSERT_EQ(a,b) ASSERT((a) == (b))

static inline size_t max(size_t a, size_t b) {
  return a < b ? b : a;
}
static inline uintptr_t align(uintptr_t val, uintptr_t alignment) {
  return (val + alignment - 1) & ~(alignment - 1);
}
#define ASSERT_ALIGNED(x, y) ASSERT((x) == align((x), y))

#define CHUNK_SIZE 256
#define CHUNK_SIZE_LOG_2 8
#define CHUNK_MASK (CHUNK_SIZE - 1)
STATIC_ASSERT_EQ(CHUNK_SIZE, 1 << CHUNK_SIZE_LOG_2);

#define PAGE_SIZE 65536
#define PAGE_SIZE_LOG_2 16
#define PAGE_MASK (PAGE_SIZE - 1)
STATIC_ASSERT_EQ(PAGE_SIZE, 1 << PAGE_SIZE_LOG_2);

#define CHUNKS_PER_PAGE 256
STATIC_ASSERT_EQ(PAGE_SIZE, CHUNK_SIZE * CHUNKS_PER_PAGE);

#define GRANULE_SIZE 8
#define GRANULE_SIZE_LOG_2 3
#define LARGE_OBJECT_THRESHOLD 256
#define LARGE_OBJECT_GRANULE_THRESHOLD 32

STATIC_ASSERT_EQ(GRANULE_SIZE, 1 << GRANULE_SIZE_LOG_2);
STATIC_ASSERT_EQ(LARGE_OBJECT_THRESHOLD,
                 LARGE_OBJECT_GRANULE_THRESHOLD * GRANULE_SIZE);

struct chunk {
  char data[CHUNK_SIZE];
};

// There are small object pages for allocations of these sizes.
#define FOR_EACH_SMALL_OBJECT_GRANULES(M) \
  M(1) M(2) M(3) M(4) M(5) M(6) M(8) M(10) M(16) M(32)

enum chunk_kind {
#define DEFINE_SMALL_OBJECT_CHUNK_KIND(i) GRANULES_##i,
  FOR_EACH_SMALL_OBJECT_GRANULES(DEFINE_SMALL_OBJECT_CHUNK_KIND)
#undef DEFINE_SMALL_OBJECT_CHUNK_KIND

  SMALL_OBJECT_CHUNK_KINDS,
  FREE_LARGE_OBJECT = 254,
  LARGE_OBJECT = 255
};

static const uint8_t small_object_granule_sizes[] = 
{
#define SMALL_OBJECT_GRANULE_SIZE(i) i,
  FOR_EACH_SMALL_OBJECT_GRANULES(SMALL_OBJECT_GRANULE_SIZE)
#undef SMALL_OBJECT_GRANULE_SIZE
};

static enum chunk_kind granules_to_chunk_kind(unsigned granules) {
#define TEST_GRANULE_SIZE(i) if (granules <= i) return GRANULES_##i;
  FOR_EACH_SMALL_OBJECT_GRANULES(TEST_GRANULE_SIZE);
#undef TEST_GRANULE_SIZE
  return LARGE_OBJECT;
}
  
static unsigned chunk_kind_to_granules(enum chunk_kind kind) {
  switch (kind) {
#define CHUNK_KIND_GRANULE_SIZE(i) case GRANULES_##i: return i;
  FOR_EACH_SMALL_OBJECT_GRANULES(CHUNK_KIND_GRANULE_SIZE);
#undef CHUNK_KIND_GRANULE_SIZE
    default:
      return -1;
  }
}

// Given a pointer P returned by malloc(), we get a header pointer via
// P&~PAGE_MASK, and a chunk index via (P&PAGE_MASK)/CHUNKS_PER_PAGE.  If
// chunk_kinds[chunk_idx] is [FREE_]LARGE_OBJECT, then the pointer is a large
// object, otherwise the kind indicates the size in granules of the objects in
// the chunk.
struct page_header {
  uint8_t chunk_kinds[CHUNKS_PER_PAGE];
};

struct page {
  union {
    struct page_header header;
    struct chunk chunks[CHUNKS_PER_PAGE];
  };
};

#define PAGE_HEADER_SIZE (sizeof (struct page_header))
#define FIRST_ALLOCATABLE_CHUNK 1
STATIC_ASSERT_EQ(PAGE_HEADER_SIZE, FIRST_ALLOCATABLE_CHUNK * CHUNK_SIZE);

static struct page* get_page(void *ptr) {
  return (struct page*) (char*) (((uintptr_t) ptr) & ~PAGE_MASK);
}
static unsigned get_chunk_index(void *ptr) {
  return (((uintptr_t) ptr) & PAGE_MASK) / CHUNK_SIZE;
}

struct freelist {
  struct freelist *next;
};

struct large_object {
  struct large_object *next;
  size_t size;
};

#define LARGE_OBJECT_HEADER_SIZE (sizeof (struct large_object))

static inline void* get_large_object_payload(struct large_object *obj) {
  return ((char*) obj) + LARGE_OBJECT_HEADER_SIZE;
}
static inline struct large_object* get_large_object(void *ptr) {
  return (struct large_object*) (((char*) ptr) - LARGE_OBJECT_HEADER_SIZE);
}

static struct freelist *small_object_freelists[SMALL_OBJECT_CHUNK_KINDS];
static struct large_object *large_objects;

extern void __heap_base;
static size_t walloc_heap_size;

static struct page*
allocate_pages(size_t payload_size, size_t *n_allocated) {
  size_t needed = payload_size + PAGE_HEADER_SIZE;
  size_t heap_size = __builtin_wasm_memory_size(0) * PAGE_SIZE;
  uintptr_t base = heap_size;
  uintptr_t preallocated = 0, grow = 0;

  if (!walloc_heap_size) {
    // We are allocating the initial pages, if any.  We skip the first 64 kB,
    // then take any additional space up to the memory size.
    uintptr_t heap_base = align((uintptr_t)&__heap_base, PAGE_SIZE);
    preallocated = heap_size - heap_base; // Preallocated pages.
    walloc_heap_size = preallocated;
    base -= preallocated;
  }

  if (preallocated < needed) {
    // Always grow the walloc heap at least by 50%.
    grow = align(max(walloc_heap_size / 2, needed - preallocated),
                 PAGE_SIZE);
    ASSERT(grow);
    if (__builtin_wasm_memory_grow(0, grow >> PAGE_SIZE_LOG_2) == -1) {
      return NULL;
    }
    walloc_heap_size += grow;
  }
  
  struct page *ret = (struct page *)base;
  size_t size = grow + preallocated;
  ASSERT(size);
  ASSERT_ALIGNED(size, PAGE_SIZE);
  *n_allocated = size / PAGE_SIZE;
  return ret;
}

static char*
allocate_chunk(struct page *page, unsigned idx, enum chunk_kind kind) {
  page->header.chunk_kinds[idx] = kind;
  return page->chunks[idx].data;
}

// It's possible for splitting to produce a large object of size 248 (256 minus
// the header size) -- i.e. spanning a single chunk.  In that case, push the
// chunk back on the GRANULES_32 small object freelist.
static void maybe_repurpose_single_chunk_large_objects_head(void) {
  if (large_objects->size < CHUNK_SIZE) {
    unsigned idx = get_chunk_index(large_objects);
    char *ptr = allocate_chunk(get_page(large_objects), idx, GRANULES_32);
    large_objects = large_objects->next;
    struct freelist* head = (struct freelist *)ptr;
    head->next = small_object_freelists[GRANULES_32];
    small_object_freelists[GRANULES_32] = head;
  }
}

// If there have been any large-object frees since the last large object
// allocation, go through the freelist and merge any adjacent objects.
static int pending_large_object_compact = 0;
static struct large_object**
maybe_merge_free_large_object(struct large_object** prev) {
  struct large_object *obj = *prev;
  while (1) {
    char *end = get_large_object_payload(obj) + obj->size;
    ASSERT_ALIGNED((uintptr_t)end, CHUNK_SIZE);
    unsigned chunk = get_chunk_index(end);
    if (chunk < FIRST_ALLOCATABLE_CHUNK) {
      // Merging can't create a large object that newly spans the header chunk.
      // This check also catches the end-of-heap case.
      return prev;
    }
    struct page *page = get_page(end);
    if (page->header.chunk_kinds[chunk] != FREE_LARGE_OBJECT) {
      return prev;
    }
    struct large_object *next = (struct large_object*) end;

    struct large_object **prev_prev = &large_objects, *walk = large_objects;
    while (1) {
      ASSERT(walk);
      if (walk == next) {
        obj->size += LARGE_OBJECT_HEADER_SIZE + walk->size;
        *prev_prev = walk->next;
        if (prev == &walk->next) {
          prev = prev_prev;
        }
        break;
      }
      prev_prev = &walk->next;
      walk = walk->next;
    }
  }
}
static void
maybe_compact_free_large_objects(void) {
  if (pending_large_object_compact) {
    pending_large_object_compact = 0;
    struct large_object **prev = &large_objects;
    while (*prev) {
      prev = &(*maybe_merge_free_large_object(prev))->next;
    }
  }
}

// Allocate a large object with enough space for SIZE payload bytes.  Returns a
// large object with a header, aligned on a chunk boundary, whose payload size
// may be larger than SIZE, and whose total size (header included) is
// chunk-aligned.  Either a suitable allocation is found in the large object
// freelist, or we ask the OS for some more pages and treat those pages as a
// large object.  If the allocation fits in that large object and there's more
// than an aligned chunk's worth of data free at the end, the large object is
// split.
//
// The return value's corresponding chunk in the page as starting a large
// object.
static struct large_object*
allocate_large_object(size_t size) {
  maybe_compact_free_large_objects();
  struct large_object *best = NULL, **best_prev = &large_objects;
  size_t best_size = -1;
  for (struct large_object **prev = &large_objects, *walk = large_objects;
       walk;
       prev = &walk->next, walk = walk->next) {
    if (walk->size >= size && walk->size < best_size) {
      best_size = walk->size;
      best = walk;
      best_prev = prev;
      if (best_size + LARGE_OBJECT_HEADER_SIZE
          == align(size + LARGE_OBJECT_HEADER_SIZE, CHUNK_SIZE))
        // Not going to do any better than this; just return it.
        break;
    }
  }

  if (!best) {
    // The large object freelist doesn't have an object big enough for this
    // allocation.  Allocate one or more pages from the OS, and treat that new
    // sequence of pages as a fresh large object.  It will be split if
    // necessary.
    size_t size_with_header = size + sizeof(struct large_object);
    size_t n_allocated = 0;
    struct page *page = allocate_pages(size_with_header, &n_allocated);
    if (!page) {
      return NULL;
    }
    char *ptr = allocate_chunk(page, FIRST_ALLOCATABLE_CHUNK, LARGE_OBJECT);
    best = (struct large_object *)ptr;
    size_t page_header = ptr - ((char*) page);
    best->next = large_objects;
    best->size = best_size =
      n_allocated * PAGE_SIZE - page_header - LARGE_OBJECT_HEADER_SIZE;
    ASSERT(best_size >= size_with_header);
  }

  allocate_chunk(get_page(best), get_chunk_index(best), LARGE_OBJECT);

  struct large_object *next = best->next;
  *best_prev = next;

  size_t tail_size = (best_size - size) & ~CHUNK_MASK;
  if (tail_size) {
    // The best-fitting object has 1 or more aligned chunks free after the
    // requested allocation; split the tail off into a fresh aligned object.
    struct page *start_page = get_page(best);
    char *start = get_large_object_payload(best);
    char *end = start + best_size;

    if (start_page == get_page(end - tail_size - 1)) {
      // The allocation does not span a page boundary; yay.
      ASSERT_ALIGNED((uintptr_t)end, CHUNK_SIZE);
    } else if (size < PAGE_SIZE - LARGE_OBJECT_HEADER_SIZE - CHUNK_SIZE) {
      // If the allocation itself smaller than a page, split off the head, then
      // fall through to maybe split the tail.
      ASSERT_ALIGNED((uintptr_t)end, PAGE_SIZE);
      size_t first_page_size = PAGE_SIZE - (((uintptr_t)start) & PAGE_MASK);
      struct large_object *head = best;
      allocate_chunk(start_page, get_chunk_index(start), FREE_LARGE_OBJECT);
      head->size = first_page_size;
      head->next = large_objects;
      large_objects = head;

      maybe_repurpose_single_chunk_large_objects_head();

      struct page *next_page = start_page + 1;
      char *ptr = allocate_chunk(next_page, FIRST_ALLOCATABLE_CHUNK, LARGE_OBJECT);
      best = (struct large_object *) ptr;
      best->size = best_size = best_size - first_page_size - CHUNK_SIZE - LARGE_OBJECT_HEADER_SIZE;
      ASSERT(best_size >= size);
      start = get_large_object_payload(best);
      tail_size = (best_size - size) & ~CHUNK_MASK;
    } else {
      // A large object that spans more than one page will consume all of its
      // tail pages.  Therefore if the split traverses a page boundary, round up
      // to page size.
      ASSERT_ALIGNED((uintptr_t)end, PAGE_SIZE);
      size_t first_page_size = PAGE_SIZE - (((uintptr_t)start) & PAGE_MASK);
      size_t tail_pages_size = align(size - first_page_size, PAGE_SIZE);
      size = first_page_size + tail_pages_size;
      tail_size = best_size - size;
    }
    best->size -= tail_size;
    
    unsigned tail_idx = get_chunk_index(end - tail_size);
    while (tail_idx < FIRST_ALLOCATABLE_CHUNK && tail_size) {
      // We would be splitting in a page header; don't do that.
      tail_size -= CHUNK_SIZE;
      tail_idx++;
    }
    
    if (tail_size) {
      struct page *page = get_page(end - tail_size);
      char *tail_ptr = allocate_chunk(page, tail_idx, FREE_LARGE_OBJECT);
      struct large_object *tail = (struct large_object *) tail_ptr;
      tail->next = large_objects;
      tail->size = tail_size - LARGE_OBJECT_HEADER_SIZE;
      ASSERT_ALIGNED((uintptr_t)(get_large_object_payload(tail) + tail->size), CHUNK_SIZE);
      large_objects = tail;

      maybe_repurpose_single_chunk_large_objects_head();
    }
  }

  ASSERT_ALIGNED((uintptr_t)(get_large_object_payload(best) + best->size), CHUNK_SIZE);
  return best;
}

static struct freelist*
obtain_small_objects(enum chunk_kind kind) {
  struct freelist** whole_chunk_freelist = &small_object_freelists[GRANULES_32];
  void *chunk;
  if (*whole_chunk_freelist) {
    chunk = *whole_chunk_freelist;
    *whole_chunk_freelist = (*whole_chunk_freelist)->next;
  } else {
    chunk = allocate_large_object(0);
    if (!chunk) {
      return NULL;
    }
  }
  char *ptr = allocate_chunk(get_page(chunk), get_chunk_index(chunk), kind);
  char *end = ptr + CHUNK_SIZE;
  struct freelist *next = NULL;
  size_t size = chunk_kind_to_granules(kind) * GRANULE_SIZE;
  for (size_t i = size; i <= CHUNK_SIZE; i += size) {
    struct freelist *head = (struct freelist*) (end - i);
    head->next = next;
    next = head;
  }
  return next;
}

static inline size_t size_to_granules(size_t size) {
  return (size + GRANULE_SIZE - 1) >> GRANULE_SIZE_LOG_2;
}
static struct freelist** get_small_object_freelist(enum chunk_kind kind) {
  ASSERT(kind < SMALL_OBJECT_CHUNK_KINDS);
  return &small_object_freelists[kind];
}

static void*
allocate_small(enum chunk_kind kind) {
  struct freelist **loc = get_small_object_freelist(kind);
  if (!*loc) {
    struct freelist *freelist = obtain_small_objects(kind);
    if (!freelist) {
      return NULL;
    }
    *loc = freelist;
  }
  struct freelist *ret = *loc;
  *loc = ret->next;
  return (void *) ret;
}

static void*
allocate_large(size_t size) {
  struct large_object *obj = allocate_large_object(size);
  return obj ? get_large_object_payload(obj) : NULL;
}
  
void*
malloc(size_t size) {
  size_t granules = size_to_granules(size);
  enum chunk_kind kind = granules_to_chunk_kind(granules);
  return (kind == LARGE_OBJECT) ? allocate_large(size) : allocate_small(kind);
}

void
free(void *ptr) {
  if (!ptr) return;
  struct page *page = get_page(ptr);
  unsigned chunk = get_chunk_index(ptr);
  uint8_t kind = page->header.chunk_kinds[chunk];
  if (kind == LARGE_OBJECT) {
    struct large_object *obj = get_large_object(ptr);
    obj->next = large_objects;
    large_objects = obj;
    allocate_chunk(page, chunk, FREE_LARGE_OBJECT);
    pending_large_object_compact = 1;
  } else {
    size_t granules = kind;
    struct freelist **loc = get_small_object_freelist(granules);
    struct freelist *obj = ptr;
    obj->next = *loc;
    *loc = obj;
  }
}